Saturday, March 5, 2016

Out of the Kitty Pool

Hey guys, another week has gone by, and I am really starting to fit in at the office. I love the work that I am doing and the people I'm surrounded by. This week was mostly the same as last week--lots of programming--with a couple twists here and there. Overall, I'm starting to become more responsible for my actions and decisions as a worker. There's still a lot of hand holding, but I am starting to branch out on my own get things done individually.

I am almost done with my second game (Yeah I know, the first game took me 3 weeks and this one only like 1 week. I'm getting better!). This second game's feature or specialty was a little more difficult to put into code, but nevertheless I am almost there. Moreover, this week I learned how to program a Gaff List, which is like a separate program that helps game testers test specific parts of the game. For instance, in the Gaff List, one could predetermine which type of game is triggered for a certain spin (type of game meaning base, free, or bonus). This helps them determine if the game is working precisely how they intended it to be working in every single small detail.

I should be quickly finishing my second game on Monday and starting my third!

We finished collecting of our initial data for the other Facebook casinos, recording data relating to hit frequency, ads, number of levels, etc. This is a pretty big step for all of us, so I am hoping that the information we collected proves fruitful.

Challenges: Remembering all the minor details when it came to programming arrays and arraylists was a little frustrating, but in the end I eventually got the hang of it. I realize how helpful AP Computer Science was for the kind of work that I am doing here.

Victories: The second game is going a lot faster and I feel like pretty soon I'll be getting the hang of this! Also, I did not need as much help this time through with settings and, more importantly, Excel.

So, all in all. I am starting to work more and more on my own, becoming increasingly responsible for my own work. I am making my way out of the kitty pool and into the deep end as I learn how to get more work done correctly without the assistance of others. I look forward to updating you next week!

9 comments:

  1. What an awesome fourth week! It certainly sounds like you are fully in the swing of things!

    Can anyone create a Gaff List? (I am thinking about some of your fellow SRP'ers who are also coding games!) It sounds like you are quite speedy, but do some of your company's games take longer to program than others? How many "new" games does your company typically create on a weekly basis? Do some games rotate while others remain permanent staples depending on popularity/demand?

    Great stuff, Max!

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    1. Well, I suppose anyone could write a Gaff List. Basically a Gaff List makes it so the game isn't completely random. You can trigger certain aspects of the game to make sure specific sections are working correctly. One of the programmers here named Dylan has set our system up so it's pretty easy. I'm not sure what the other guys would have to do to create their own Gaff List.

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  2. Wow that sounds awesome! Due to their experience, do your co-workers make these games faster? Do all of these games get selected to go on the website?

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    1. HAHAHAHAHAHA... Yeah they make games way faster. I am getting better, but I am definitely one of the slowest people at it. These games don't go on the company website, but they can go to different online casinos.

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  3. It sounds like your research is really progressing! Any updates on what the data from Facebook is showing? Are you starting to notice any differences between the first and second game?

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    1. Well as far as facebook data goes, we just looked at a couple of other popular online casinos and observed some features they do. One that was particularly interesting was the casino My Vegas. In addition to just playing slots, they have it so the more credits you earn, you can actually build casinos in this city. As one progresses, you can casinos and get more credits from each one. There were a couple games that interesting features like this so we were just seeing which ones we liked.

      The first and second game were pretty different, but I see where there are recurring bits. Basically, in every game, you have to spin a reelstrip. Also, most of the time you have to award free games. And you have to evaluate the line wins.

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  4. Do some games rotate while others remain permanent staples depending on popularity/demand?


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    ReplyDelete
  5. These games don't go on the company website, but they can go to different online casinos.


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